a) Cap on total stats
Each player's total power is compared, and players beyond the cap are never matched.
Open design
We have the goal, not the mechanism. You've spent years suffering (or enjoying) these systems: tell us how you'd do it.
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You will never face players with about 3 times your stats. That part is not up for debate; the how is.
Options a–f
No favourites: each has strengths and pitfalls. That is why we are asking.
Each player's total power is compared, and players beyond the cap are never matched.
Strength is measured by the gear you have equipped.
What you have played and won in past seasons counts, not just your current power.
Each power bracket plays in its own space, even if each has fewer players.
A mix of criteria, with penalties for attacking someone much weaker.
Protect new players without letting a “weaker” player attack you while you can’t respond, a frequent complaint from players in the genre.
Source for (f): 1–3★ reviews of genre games on the UK App Store (Jan 2025 and similar).
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More context: our fair‑play promises and why veterans crush you in strategy games (coming soon).
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